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Your cart is empty.Help students see the Relevance of Math skills. Each player begins with a checking account balance of $100. In turn, each player sees how many spaces to move and picks up an "unexpected event" Card. According to the card's instructions, The player either adds or subtracts an amount from his or her account (E.G. Receiving a birthday gift or taking the Cat to the vet). the first player to reach the end receives a bonus amount. Players then add up How much money They have in their accounts; the one with the most money wins. The game board comes with 50 unexpected events cards, 20 sheets of a check register (reproducible), and 6 game pieces. For 2-6 players. Ages 8 & up.
Chrystal
Reviewed in the United States on June 16, 2024
Was easy for both of our homeschool boys
Sonu
Reviewed in the United States on February 5, 2023
This game is an asset for my 6th grade math classroom. We use it during negative number unit. It helps students understand concepts like debt, bond, etc. It's based on real life events and students either gain or lose money. They then calculate the balance after each move. My students had a blast playing this game.
Ramona
Reviewed in the United States on October 5, 2023
This was on a wish list for a local teacher. Needless to say, she loves it and is using it!!
iggyhero
Reviewed in the United States on May 21, 2018
Great game for the family, Quick and easy to play. And educational
F. H. Salas
Reviewed in the United States on May 1, 2015
It has good talking points. I want to gift it to my friends with younger children though because my 11 and 14 year old are beyond the activities in it already.
D. Ballou
Reviewed in the United States on February 18, 2013
This game provides each player with a check book register and as the players go around a board they get to pick up cards that indicate that they got money or had to spend money and the players add or deduct the amount from their check book.I wouldn't actually call it real world since one player immediately overdrew their checking account by serveral hundred dollars when they kept getting spending cards.The only value I see in the game is that in challenging younger players to do addition and subtraction in their head. We kept the registers by hand and then double checked the work on an adding machine on the end.My daughter did seem to enjoy the game and we have played it a couple of times. It may be better suited for a school environment, seems like it could be a rainy day recess activity.
J. Andrews
Reviewed in the United States on December 31, 2013
Purchased for a friend's daughter...she was thrilled! Seems pretty neat...I may purchase for my own kids. Very happy with purchase!
Kindle Customer
Reviewed in the United States on December 3, 2013
the game was ok, there was a lot of potential for it to be good. We played 3 games and I never got a card at all.
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